A report by the folks over at Unseen64 has uncovered a string of failures at Nintendo Software Technology—a US-based studio responsible for games like Metroid Prime Hunters and Mario vs. Donkey Kong—with ex-developers claiming that cultural differences with the Japanese management team lead to the failure of the Wii-exclusive game Project H.A.M.M.E.R.
Project H.A.M.M.E.R. was originally pitched as a "core" game for the Wii, and featured a cybernetic protagonist with a giant hammer that could be swung into enemies using the motion controls of a Wii controller. According to the report, development on the game began in secret in 2003 with a team of around 12 people. By the time it was unveiled at E3 2006, the game was supposedly already "75 percent complete."
However, following E3 2006, the game disappeared, with Nintendo saying that it had "shifted its focus," rather than confirming an outright cancellation. Ex-members of the NST studio told Unseen64 that high-level Nintendo executives were not happy with the quality of the game, a sentiment matched by the studio itself. The two parties differed on how to fix the game: Nintendo of Japan wanted to overhaul the environments, and NST wanted to overhaul the gameplay.
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