Video: hands-on with Sublevel Zero (video link)
It’s early 1995. I bring home a shareware demo of a game called Descent. The game’s premise is "Doom but in a spaceship." I am hooked.
It’s late 1995. My buddy Matt and I spend practically every evening with our computers connected via 9600bps modems, chasing each other through the mines in Descent’s head-to-head multiplayer.
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