Fans of giant quest video games—MMOs, RPGs, and other open-world slogs—will sometimes point to the number of hours before the game "gets good" as a mark of quality. Once you have proven yourself worthy by investing in a game's mechanics, power-ups, abilities, lore, and so on, you can really start appreciating the giant world laid bare before you.
Fallout 4, the sixth major release in the beloved post-nuclear series, enjoys this "gotta earn it" distinction more than any release in the series thus far. This game is in no rush to acquit itself as a particularly impressive game. Its opening sequence sputters instead of splashing; its most obvious gameplay tweaks and changes take too long to pay off (and in some ways, never do). Its storytelling drags thanks to too much ham-fisted dialogue and herky-jerky pacing; and its visual presentation looks utterly pitiful compared to games two years older, let alone ones from 2015.
And yet, every time I was drowning in a cloud of repetition and boredom, a little radioactive glimmer would appear—some incredible quest, some hidden plot morsel, some revelatory reveal of a new plot twist or expanse of land. Honestly, I had to get to roughly the 30th hour with Fallout 4 before I thought the game presented a good enough experience to be worth its aimless enormity. (And here I thought Final Fantasy XII's 12-hour tutorial was insane.)
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