Thursday, March 10

Confirmed: Elite: Dangerous will have official, native Oculus Rift support

Enlarge / Landing on a planet in Elite: Dangerous.

In a Skype interview with Ars Technica, Frontier Developments founder and CEO David Braben was finally able to make the formal announcement he’s been waiting to make. "We’re going to be on the Oculus store," he confirmed. "We’re supporting [the Oculus Rift runtime] one point naught and the consumer release at launch, which is March 28."

There has been quite a lot of discontent brewing in the Elite: Dangerous fan community when it comes to VR support. Though Elite was one of the first big titles to fully support the developer kit versions of the Oculus Rift, that support has gotten muddy in the last year—Frontier Developments hasn’t kept Elite directly compatible with the fast-evolving prerelease Oculus Rift SDK, forcing Rift DK1 and DK2 owners to go through some contortions to play the game in VR.

The company has added SteamVR support, and it’s currently possible to play Elite via SteamVR with Rift DK2 and Vive/Vive Pre headsets. Until today, however, Frontier hasn’t issued any formal, clear statements on exactly what is and is not going to work as of the March 28 launch day for the Oculus Rift.

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