Sunday, April 24

Entering the matrix: CJ Wilson Racing launches a virtual racing series

If you're an up-and-coming racing team, and you want to make new fans, what better way than to set up an e-sports series featuring a digital version of your real race car? The team in question is CJ Wilson Racing, which has partnered with Logitech and The Online Racing Association (TORA) to run the CJ Wilson Racing Cayman Cup—a 10-race series that gets underway on April 27th. We spoke to some of the people involved in order to find out more, particularly about how they arrived at their Forza Motorsport 6 version of the real race car.

The e-racing community might not have the same following—or prize fund—as something like Dota 2. But e-sports are being taken more and more seriously by the people that run real-word racing. As far back as 2008, Nissan and Sony in Europe were using Gran Turismo tournaments to find promising young racing drivers. TORA was officially recognized by the UK's Motor Sports Association in 2010, and even the FIA (which runs international motorsport) recently announced it would sanction a new series in the next Gran Turismo game.

How accurately racing games recreate the experience of driving the real thing is a topic we've tackled a few times. For 2016, CJ Wilson Racing switched cars, from the Mazda MX-5s it had been running in the Continental Tire Sportscar Challenge to a pair of Porsche Cayman GT4s. The Cayman GTS just came back to Forza 6, but there isn't actually a Cayman GT4 in the game. So, we wondered, how did the team recreate it?

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