A grid full of stock cars at the hallowed Indianapolis Motor Speedway. This is familiar ground for NASCAR.
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2016 has been a bit of a bumper year for Turn 10. Forza Motorsport 6 has been ported to Windows 10, and the Xbox One version has had not one but two expansion packs—first the return of Porsche and more recently an official NASCAR license. Stock cars have appeared in previous installments of the franchise (last seen in Forza 4), but the $20 (£16) NASCAR expansion puts these 3,300lb (1.497kg) 700hp+ monsters front and center.
Turn 10 also pushed out a fairly significant update to Forza 6 alongside (but independently of) the NASCAR expansion, adding some tweaks to the game that players will benefit from even if they don't want to buy the stock cars. Drafting in the slipstream of another car has been tweaked. When you're racing in a pack, the HUD now has little proximity arrows that let you know someone is in a blind spot. You can configure games to include mandatory pit stops and also rolling starts (as opposed to taking off from a standstill).
As for those NASCAR Cup cars, arguably this is a brave move. The new career campaign transplants these specialized oval racing machines onto race circuits from around the world, pitting them head-to-head against more conventional Forza fodder (sports cars like the Audi R8 LMS, Ferrari 458 GTE, and McLaren 12C GT3, which race at Le Mans and the like). The sport has a well-deserved reputation for extremely careful control of its image, hence my surprise at their willingness to enter into such a direct comparison with other flavors of racing. It's the automotive equivalent of firing up Madden and then facing off against Manchester United or the New Zealand All Blacks.
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