Saturday, May 7

From XCOM to golems—cardboard games with digital brains

Board gaming is in the midst of a creative “golden age.” But while games thrive on innovation, a paradoxically conservative streak runs through the hobby when it comes to the most fundamental technological shift of the 21st century: the rise of the smartphone.

While publishers have pushed out digital adaptations of hit games like Catan, Carcassonne, and Ticket to Ride, this is generally a one-way movement; few digital apps and tools are used in physical board games. But there are exceptions.

One of the first high-profile attempts at an analog-digital hybrid was XCOM: The Board Game. Released in 2015, the game offers a cooperative, multiplayer reimagining of the revered video game series that tasks players with repelling an alien invasion of the Earth. Created by Canadian designer Eric Lang, it uses a smartphone app to coordinate the aliens’ sinister plans to enslave the planet.

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