Sunday, March 22

Battlefield Hardline review: an odd, cops-and-robbers facade



For all the problems Battlefield: Hardline's single-player campaign has with story, tone, and pacing, at least it tried to do something different. That same spirit of risk-taking doesn’t really carry over to the multiplayer side of the game, which is surely the most important part to many Battlefield veterans.


Hardline drapes a cops and robbers facade over what are primarily the same multiplayer modes and styles of gunplay the series has relied on since Battlefield 3. That’s not exactly a damning indictment of the game, especially given the existence of a few new standout modes to complement the familiar design.


Like its predecessors, Hardline is larger, slower, and much more open than most of the multiplayer shooters that follow in the footsteps of Modern Warfare’s success. If you haven't played Battlefield in a while (or outright skipped Battlefield 4 thanks to the horror stories about glitches and server issues), it might be an adjustment. It’s the kind of game where running around like an idiot without checking your environment will get you killed incredibly quickly. Snipers line every fire escape and rooftop, ready to pick you off unseen from 100 meters out if you’re not careful. Helicopters are shot down seconds after takeoff. If you're not paying attention to your minimap, sweeping the horizon for targets, and ducking from cover to cover, it's a safe bet you'll be gunned down almost immediately.



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