Wednesday, May 6

Oculus announces “Q1 2016” release for first consumer Oculus Rift

As of this writing, it has been over 1,000 days since Oculus launched its very successful Kickstarter for the Rift virtual reality headset, and even longer since the company first made a splash at E3 2012. Back then the creators said a consumer release was "still a ways down the road," and they've been equally vague about an actual release target for the nearly three years since.

Today, the company is finally ready to at least give a solid seasonal target for that first consumer headset. The Rift will be available to consumers in "Q1 2016," Oculus announced this morning.

The announcement is light on details, save for a couple promotional images of the final consumer unit, included in this post. Pre-orders will be filled "later this year" and more information about the system's final technical specifications will be announced next week, Oculus said. That means the Crescent Bay prototype that's been shown at trade shows since last September is still our current best-guess benchmark for a consumer unit, for the time being. More information about "hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift," is promised for "the weeks ahead."

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