Tuesday, May 5

Starfighter Inc. aims for a “hard-science driven, zero-g experience”

The last couple of years have seen a resurgence in the long-neglected space combat sim genre, with godfathers Chris Roberts and David Braben returning to the fold with Star Citizen (not quite released yet, but fingers crossed for this year) and Elite: Dangerous. Traffic on our space combat sim retrospective last weekend was unexpectedly high, too, and the message seems clear—Ars readers love their Internet spaceships.

Well, good news, Ars readers: some members of the design team that worked on X-Wing and TIE Fighter are at this moment toiling away on a new game—one that’s described as a fast-paced, combat-focused, Newtonian-style, blast-em-all space warfare experience: Starfighter Inc. And because this is 2015, they’re seeking crowdfunding rather than aligning themselves with a publisher. (Disclosure: being a lover of Internet spaceships myself, I backed the project.)

"Lured from the stripped husk and squalid poverty of Earth by boundless opportunity on the frontier, the player deploys from their carrier in a standard space superiority fighter alongside a wave of other players piloting everything from heavy utility ships to lightning quick interceptors," reads the game's press kit. "They scream toward the USS Manhattan, a massive cargo freighter in a decaying orbit around a frontier world. As they approach the derelict behemoth, a flight of ships from an opposing company crests over the horizon and all hell breaks loose."

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