At a recent preview event, Epic Games Vice President of Publishing Mike Fischer was upfront about the long, quiet wait gamers have endured since Fortnite was first announced back in December of 2011. “The fact of the matter is, we announced this game too soon," he said. "What I can tell you is this game has been in development for a long time for very good reasons."
Those reasons include an upgrade from Unreal Engine 3 to the more powerful Unreal Engine 4 and an increase in overall size and ambition. "The scope and scale of the game has increased from a game jam concept to a rich, full fledged world," Fischer said.
We saw only a small slice of that scope and scale during a recent hour-long hands-on demo of the game, but what we did see came across as a lot of intriguing and highly disparate game elements that don't yet quite gel together into more than the sum of their parts.
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