COLOGNE, Germany—There was a time, not so long ago, where video games were obsessed with being more like the seminal third-person action-RPG Dark Souls. Difficulty levels rose, tutorials were removed, and checkpoint systems were crushed. N00bs needed not apply. Despite the rampant mimicry, nothing else has managed to nail that balance of difficulty, sharp combat, and ludicrous boss battles in the way that Dark Souls did.
Well, there is one exception: Hidetaka Miyazaki, director of Dark Souls, removed himself from the second game’s development team, instead choosing to direct the astonishingly good Bloodborne. The result was a game, in Dark Souls 2, that many dedicated Dark Souls fans perceived as the runt of the litter; Miyazaki’s absence leading to a dilution of the game's core pillars.
Thankfully, third time’s a charm. With Miyazaki back in the hot seat, Dark Souls 3 is looking like a fantastic return to form. But here’s the thing: Dark Souls 3, unlike other games, doesn’t want to be more like Dark Souls—it wants to be more like Bloodborne. The commercial and critical success of that PS4 exclusive has led to some interesting developments in Dark Souls 3, many of which fundamentally change the way the game plays. Most obvious is that movement speed has been slightly increased, providing more scope for dodging attacks.
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