COLOGNE, Germany—The time has come, it seems, whereby a single console is no longer sufficient to provide the raw power required to run the most processor-intensive multiplayer games. With so many players running around and potentially creating carnage, that humble black box under the TV is beginning to buckle under the strain.
We've already seen this happen with Titanfall, the Xbox One mech-based shooter, which relied on Microsoft's Azure cloud service to drive its AI. The game demonstrated that the cloud can indeed power games in a real time environment. But with the upcoming Crackdown 3—an Xbox One-exclusive action game due for release in 2016—developer Reagent Games has an all new and much bigger way of employing computing power from the server side to back up a multiplayer game.
"We really wanted to do something [with the multiplayer] that was very much within the heart of what Crackdown is," explained Dave Jones, Crackdown 3 creative director and Reagent Games founder. "It's a very physical game with you being able to go into the world and pick up every trash can, rip stuff out of the street, tear car doors off and use it as a shield, or even pick the whole car up. It was all about physicality, so we really wanted to bring that physicality to the online [multiplayer] space."
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