COLOGNE, Germany—Earlier this year, Ubisoft announced that it was interested in bringing "a number of its games" to VR platforms like the Valve-powered HTC Vive, the Oculus Rift, and Sony's Project Morpheus. While there's nothing on the scale of Assassin's Creed or Splinter Cell just yet, the company is making progress with the nascent platforms. As with everything VR, it's very much about baby steps rather than one giant leap.
Ubisoft's Eagle Flight demo, which is being demonstrated with Oculus Rift at this year's Gamescom in Cologne, is one of those first efforts. It puts you in the shoes (claws?) of an eagle, complete with a beak in peripheral vision, flying across the rooftops of Paris. The controls are entirely motion-based, with a tilt of the head causing you to swoop from side to side. While that might seem a little disorientating or even potentially nauseating, it works very well indeed.
OK, so I didn't quite shout "oh my god, I'm flyyyiiiing!" when I tried it, but the tilt controls were responsive, and even dramatic swoops down from a height didn't cause any problems. If anything, it could have done with being a touch faster or at least better conveying the sense of speed and scale in order to really capture that feeling of flight. But the most important thing was that I didn't feel sick. If you can nail that in VR, that's really half the battle.
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