Tuesday, September 29

How the free-to-play Warframe outdid Destiny years ago

After a full year and a hundred dollar's worth of expansions, Destiny finally feels like the game I always wanted it to be; a first-person-shooter take on Diablo’s endless loot-grabbing escalation. The Taken King, Destiny's third, biggest, and most well-received expansion to date, finally fixed many of the problems present since the game’s initial launch last year, and it is much more entertaining as a result.

But while Destiny is enjoying significant critical and player acclaim, there’s a largely under-appreciated game that did Destiny-style gameplay better than Destiny—and years earlier, to boot. No, I’m not talking about Hellgate: London. I’m talking about Warframe, a free-to-play third-person shooter that came out years ago.

Warframe mirrors Destiny in many ways, not the least of which is the game's bizarre tale of development. Originally announced as Dark Sector nearly 15 years ago, Warframe was meant to be a followup to Unreal Tournament, which Digital Extremes had co-developed with Epic Games. That idea was quickly scrapped, but Dark Sector remained, albeit dormant. Four years later, a reworked video demo of Dark Sector was shown as a first look at what the upcoming PlayStation 3 and Xbox 360 could do. That makes it the first game publicly announced for the seventh generation of game consoles.

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