The bomb has been planted. (credit: Steel Crate Games)
For the most part, bombs in video games are simple things to deal with. Maybe they're anthropomorphic, with smiley faces and feet, and they walk right up to you before they blow up. Or maybe your virtual character has been given a mission to defuse one, but after you hold down a single controller button for a few seconds, presto: you've disarmed it and saved the day.
Were things so straightforward in new game Keep Talking and Nobody Explodes, we'd have a real snoozer on our hands. The game fast-forwards through all other moments of action and espionage, taking you straight to the point where you sit down, examine an active, timer-loaded bomb, and stop it from blowing up. Not much stereotypical action-movie, "yippee-ki-yay" stuff.
We use that comparison because our sessions of KTANE were surprisingly loud, shout-loaded affairs with equal parts tension and payoff. Almost every time we've played, the festivities have started with gritted teeth, devolved into panicked conversations, and concluded with an entire crowd cheering for the heroes. This is one of the most intriguing "two-screen" games we've ever played, and while its potential to grow stale is worth exploring, that worry is easily eclipsed by the game's accessibility, flexibility, and party-friendly nature.
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