Friday, January 22

One week with Apple’s CarPlay

Banish your car's stock infotainment system to the background with CarPlay. (credit: Ron Amadeo)

If you buy a car today, it will probably come with some kind of touchscreen computer onboard. These are basically embedded tablet computers that run some kind of operating system, but rather than coming from Apple, Google, or Microsoft, the software comes from car manufacturers and their suppliers. Car companies don't have a ton of experience when it comes to software, so the integrated computers generally aren't designed very well. They also never have the app ecosystem we've come to expect from smartphones and tablets, so it's no surprise that many people still prefer using their smartphones over the in-car option.

Traditional software companies are getting a foothold in cars, though. We already reviewed Android Auto, and recently we got to spend some time with Apple's CarPlay. CarPlay seeks to combine the benefits of the in-car system—namely the big, bright touchscreen—with the design, apps, and functionality of iOS. Plug an iPhone into a supported vehicle and the stock infotainment system will go away while the iPhone beams an iOS-style interface to the car screen. From our time with CarPlay, this system appears built from the ground up for computing on the go, with an easy-to-use, safety-focused UI, a heavy emphasis on voice commands, and a sliver of the huge iOS app ecosystem.

To run CarPlay in your vehicle, you'll need a compatible car (Apple has a list here) or an aftermarket radio. Phone-wise, you'll need an iPhone 5/5c or newer. CarPlay updates come up fairly frequently, but this is CarPlay as it exists in iOS 9.2.

Read 41 remaining paragraphs | Comments

No comments:

Post a Comment