Saturday, May 30

Why Twenty is my latest mobile gaming obsession

Last year, I wrote about why the tile-sliding number-matching puzzles of Threes had become a go-to game for stolen moments of iPhone gaming. These days, another tile-sliding, number-matching game has become the one I come back to again and again when faced with an idle moment on my iPad. That game is Twenty, a title that plays like a mix of Threes and reflex-based puzzles games like Tetris and Columns.

Like Threes, the basic interaction in Twenty is sliding matching, numbered tiles into each other, creating new tiles with larger numbers. In Twenty, though, you drag individual tiles around a 7x8 board under a single finger, rather than sliding the entire board in one of four cardinal directions. Mashing two tiles together creates a single tile with a value incremented by one, so pushing two 1s together makes a 2, then pushing two 2s together makes a 3, and so on. The goal, as implied by the title, is to work your way up to a 20 tile (or multiple 20 tiles, if you're really good).

If this was a choose-your-own pace, turn-based puzzle like Threes, getting to that titular 20 would be trivial. But Twenty really mixes up the formula by adding new rows full of tiles from the bottom every few seconds—if a tile gets pushed off the top of the screen, it's game over. The time between these new rows gets smaller as you advance to higher-numbered tiles—once you see your first 15, there's precious little time for careful consideration between each move.

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