If you ever looked through the Games folder on an early to mid-'90s Windows PC—pre-Internet you had to seek out distraction—there's a decent chance you’d have stumbled on Chip's Challenge. The surprisingly deep tile-based puzzle game was part of the fourth Microsoft Entertainment Pack and later its "Best of Microsoft Entertainment Pack." Thus, it came pre-installed on millions of off-the-shelf systems made by OEMs, and the game was purchased by millions more early Windows gamers.
Late last month, that cult hit finally saw the release of a proper sequel, Chip’s Challenge 2, which hit Steam over 25 years after the first game’s release. But this isn’t the usual story of a developer revamping a long-neglected classic gaming property using today’s game design lessons. In fact, Chip’s Challenge 2 has actually been complete for over 15 years; a lost classic trapped in limbo thanks to a prolonged publishing battle involving the decline of Atari, a devoted modding community, and a religious software house.
A Windows 3.1 cult classic
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