I’ve spent the past four nights sitting in the darkened cockpit of a fictional but mostly plausible spaceship. For an hour or two at a time, I busily turn knobs, flip switches, and watch gauges. Every once in a great while, I’ll very slowly fly a few hundred meters out from the station where the ship spends most of its time moored, then turn around and very slowly fly back—and then I’ll stop and go back to the switches and gauges.
Welcome to Rogue System. It’s a little different from the kinds of combat-focused space sims we’ve had our hands on lately, like Elite: Dangerous—this is much more a module for the realism-oriented DCS World simulation package, crossed with a bit of Kerbal Space Program just for grits and shins. It’s also not actually much of a game yet—there are six tutorial missions you can "play" through, and you can also kind-of-sort-of fly around in free flight mode (by selecting one of the tutorial missions and turning the "tutorial" part off), but the actual game itself is still in early development.
Well—sort of. Rogue System has actually been busy being born for more than two years, and developer Michael Juliano ran an unsuccessful crowdfunding campaign in 2013 to try to assist in funding development of the game. After that didn’t work out, Juliano put development on hold and returned to his day job; now, after a considerable hiatus, Juliano has brought on publisher Image Space Inc and has released a completely redone version of the game as an early access title.
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