Friday, June 12

SteamVR: The room-scale VR world that feels like an “IMAX in your house”

BELLEVUE, WASHINGTON—When I first arrived at Valve Software's headquarters, all I wanted to do was take photos of things I could see in front of me, at which point I learned what I was not allowed to photograph.

Take the video game studio's giant fitness facility, for starters. The full-service gym appears to take up approximately a third of a floor, and its main, outward-facing wall is covered in photos of the company's 13 dedicated personal trainers. My tour guide, the comfortably grumpy Chet Faliszek—the company's longtime game-script writer and PR face—mentioned issues with legal clearance of those photos. We moved along.

My Canon T3i also had to remain sheathed when we reached a room full of convention clutter, which included such detritus as boxed TVs, stands, cables, wires, and a giant tub full of Steam Controller shells. Same went for a wall covered in unreleased Dota 2 T-shirt designs that have been stapled up for staffers to preview and vote on; the most-liked ones will eventually be sold to fans.

Read 47 remaining paragraphs | Comments

No comments:

Post a Comment