2011's The Binding of Isaac has remained an Ars Technica favorite for some time, especially due to the "Zelda roguelike" game receiving robust upgrades and improvements in a 2014 semi-sequel. But for years, the gross, religiously charged adventure had one glaring issue: its absence from Nintendo systems.
That situation changed on Thursday with The Binding of Isaac: Rebirth's launch on both the Wii U and new 3DS systems, along with the Xbox One—a fact we point out because of how long its creators have been trying to get the game on a Nintendo console.
"We just kept pushing them and working on the [new Nintendo] version," game creator Edmund McMillen told Ars in a Skype interview. He credited internal staffers who were fans of the game, including former Nintendo indie-games chief Dan Adelman, who had pushed for a change in policy that would allow the game to be launched on his company's devices.
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