Thursday, July 23

Sacrilegious Binding of Isaac: Rebirth finally launches on Nintendo systems

2011's The Binding of Isaac has remained an Ars Technica favorite for some time, especially due to the "Zelda roguelike" game receiving robust upgrades and improvements in a 2014 semi-sequel. But for years, the gross, religiously charged adventure had one glaring issue: its absence from Nintendo systems.

That situation changed on Thursday with The Binding of Isaac: Rebirth's launch on both the Wii U and new 3DS systems, along with the Xbox One—a fact we point out because of how long its creators have been trying to get the game on a Nintendo console.

"We just kept pushing them and working on the [new Nintendo] version," game creator Edmund McMillen told Ars in a Skype interview. He credited internal staffers who were fans of the game, including former Nintendo indie-games chief Dan Adelman, who had pushed for a change in policy that would allow the game to be launched on his company's devices.

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