Thursday, July 2

The filler problem: Why Grand Theft Auto is wasting your time

Trudging through the remains of The Witcher 3's earliest villages, protagonist Geralt comes across a priest. That’s not an uncommon sight, as the Church of the Eternal Fire holds a great deal of sway over the townsfolk looking for some greater meaning in lives ravaged by war. This holy man, however, has a job for Geralt: to scorch the nearby smoldering battlefields further, so as to dissuade carrion-eating monsters from making his charges' lives that much worse.

It's a bleak solution to a fantastical problem and one that fits our hero's profession of “professional monster slayer” perfectly. But it quickly branches off into a very different story, as Geralt finds a survivor among the "corpses." That survivor contradicts the priest's story about how he got there, and sends Geralt off to confront his would-be deceiver.

The sidequests in The Witcher 3 can vary greatly in length and long-term importance; some are relatively self-contained, others have consequences that don't reveal themselves for hours. What these missions all have in common, though, is a story that's worth witnessing in its own right. It’s part of what sets the game apart from your typical open-world game, which simply features the same dozen or so objectives Jackson Pollock'd hundreds of times across maps. While impressively rendered, it doesn't warrant much exploration on its own.

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