Wednesday, July 15

The HoloLens’ limited field of view doesn’t matter, and here’s why

When we first used Microsoft's HoloLens augmented reality (AR) headset, we felt it was magical, but our enthusiasm was tempered somewhat when we used the hardware a second time. In the move from rough development unit to integrated pre-production hardware, the field of view had shrunk, making the holographic experience much less immersive. The hardware still worked well, but it no longer had the same power to transport us to new worlds.

The gap between what HoloLens promised and what it delivered was worrisome, and Microsoft's demos of games like Minecraft and Halo just compounded this problem. We don't want that. We don't want a poisoned well. And we think it's up to Microsoft to cut that possibility off at the pass—by repositioning its audience and by doing some more sensible evangelizing.

Avoiding the poisoned well

The uptake of and interest in virtual reality was arguably set back for years by the frankly horrible experiences of virtual reality in the early 1990s. Early versions simply didn't work well, and they soured many on the entire concept. It's only within the last few years that these past experiences have been put behind us, and interest in VR systems has been reignited, with the now Facebook-owned Oculus leading the way.

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