The world is largely colorless because the in-game developers couldn't agree on what color to make anything. Seriously.
8 more images in gallery
This is slowly beginning to change. In recent years, we've seen titles like Hack 'n' Slash and Code Hero turn the tedium and minutiae of computer programming into an actual game mechanic. We've also seen Game Dev Tycoon and Game Dev Story look at the making of games through a light-hearted business lens. The Magic Circle takes a bit from both camps, telling a fictional story of a troubled game's development from within that troubled, fictional game itself.
Even writing about The Magic Circle requires getting incredibly meta from the get-go. The game you play, The Magic Circle, is presented as the alpha, test version of "The Magic Circle," a massively multiplayer fantasy world that's been in development for over a decade by the time you get to it. The game-within-a-game is in incredibly rough shape, despite the development time, full of blocky, colorless graphics, placeholders where epic quests should go, animations controlled like puppets by human guides, and "puzzles" that are an insult to the name.
After a quick ten-minute trip through that alpha world, you dive in again in "Pro" mode and start to learn how the game-within-the-game got to this sorry state. The "live testbed" world you play in is overseen by members of the development team, who take the form of giant, unblinking eyes that float through the world and observe your actions. They're omnipotent gods here, but they're also flawed and fractured human beings in the real world, evidenced by the sounds of them squabbling through headsets while they monitor the test.
No comments:
Post a Comment