COLOGNE, Germany—The historical real-time strategy series Total War has never been especially good at imbuing individuality and meaning to specific characters. Conflicting personalities and differing opinions have instead tended to come from entire factions, with diplomatic relations and combat upgrades affecting entire nations as opposed to lone commanders and warriors.
Warhammer, as per the vision of Games Workshop, however, excels in the promotion of individuals. Legendary characters are not just leaders to follow on the battlefield; their personal histories instead mark them out as individuals with a clear agenda for how the world should work. Incorporating this into the framework of Total War is one of the most important challenges developer Creative Assembly faces in bringing these two huge franchises together.
Total War: Warhammer, then, has a very different feel to your typical Total War game. The Gamescom demo, which goes to great lengths to show how this amalgamation of the two franchises is being handled, focused on a quest battle: a type of skirmish designed to highlight specific characters of legendary status within the universe, and extend the narrative present in the game’s main campaign.
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