Thursday, August 13

Xbox on Windows 10: What it is, what it isn’t, and what’s missing [Updated]

[Update, 8/13: Turns out some enterprising tweakers found a "very high" quality setting hideen deep in the Xbox app, which we proceeded to try out ourselves. Simply put, the setting makes a world of difference. It reduces artifacting and gets us very close to a 1:1 replica of the direct Xbox One signal, so long as users have either a very powerful WiFi router (which we used) or a direct ethernet connection. Also, that setting doesn't eliminate any of the occasional stutters we'd previously encountered. But should your setup be compatible, you'll want to make the tweak and enjoy the benefits post-haste.]

Throughout the 8-ification of Windows, Microsoft clearly failed to endear its OS to PC gamers. Above all else, Window 8's root-level Windows Store, and its unclear messaging on how it would coexist with other gaming software, was so bad that it lit a fire under Gabe Newell's ass to create an entirely new, competing OS built off of Steam.

It has been a long time since Microsoft was seen as an all-out winner in the "keep PC gamers happy" department. Sure, DirectX laid down the groundwork for the headache-free, high-end gaming we've enjoyed for over a decade—when's the last time you had to adjust IRQ and DMA settings for your sound card, for instance? But those are some long laurels to pin your reputation to at this point. Today, Microsoft is better known to PC gamers for Games For Windows, the Windows Store, and 2012's unclear Xbox Games On Windows initiative. What have you done for PC gamers lately, Microsoft?

Read 32 remaining paragraphs | Comments

No comments:

Post a Comment