Friday, November 20

Analysis: Kotaku, blacklisting, and the independence of the gaming press

Don't talk about that, or we won't talk to you anymore. (credit: Isaac )

As someone who’s written about games for nearly 20 years, I spend a lot of time thinking about the relationship between the press and the larger games industry. But I’ve been doing even more thinking in the wake of a blockbuster article on Kotaku alleging that the site has been effectively blacklisted by two major publishers for more than a year.

The entire post is well worth a read but to sum it up: Kotaku says that Ubisoft and Bethesda Softworks both refuse to work with the site on any of its gaming coverage. The publishers don’t respond to the site’s requests for comment on news stories (somewhat common, even for unblacklisted sites); fail to make developers and titles available to Kotaku for interviews or preview purposes (unusual for a site with Kotaku’s size and reach); and refuse to provide early review copies of big-name games in series like Assassin’s Creed and Fallout (practically unheard of for a site this big).

The reason, Kotaku says, is because it has reported information that both companies would have preferred not be published. This includes talk of Doom 4’s troubled development, internal details about the development of Prey 2, and reports about unannounced games (including Fallout 4, Assassin’s Creed Unity, and Assassin’s Creed Syndicatethen called Assassin’s Creed Victory) months before they were officially revealed.

Read 17 remaining paragraphs | Comments

No comments:

Post a Comment