Sunday, November 29

Stealth in Fallout 4 is like a developer-sanctioned god mode

For better or worse, you know what to expect from stealth in a Bethesda game. In Skyrim you can walk into a room, steal everything from everyone present—including their clothes—and walk out without a single eyebrow being raised. If you wanted to, you could slice off each of their heads one-by-one, crouching in-between each swipe of your sword, and no-one would notice the bloody carnage taking place.

Crouching is everything in Fallout 4 too: if you crouch, you're far less likely to be spotted, and you get an indicator of how alerted to your presence nearby enemies are. Enemies can see you, but they're more sensitive to movement than to what's actually there—meaning that, if you're spotted, standing still often saves you. Enemies can also hear gunfire and head in that direction, while any enemy you shoot but don't kill will investigate where the shot came from. So far, so logical… from a gameplay point of view at least.

But the enemies in Fallout 4 are also incredibly stupid, forgetful, and oblivious to their environments. In my game I have a silenced sniper rifle, and I go around shooting things in the head (Gun Nut 2 to attach suppressors to guns, Ninja perk to increase the damage bonus for surprise attacks). The enemies in Fallout 4 simply have no defence against this tactic, because they're made to deal with head-on attacks, and don't notice that their mate's head has just exploded a few metres away. In fact, they happily patrol over it. They might even see you in the flesh, in the act of killing their precious commander, but if you run away and crouch then twenty seconds later it's all forgotten.

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