Thursday, February 4

Epic announces VR updates for Unreal Editor, predicts VR editing future

The battle for the next big thing in virtual reality isn't just raging among headset makers; there's also a battle over the 3D engines that power those experiences. Though most of the leading 3D engine makers offer robust support for burgeoning VR platforms, our anecdotal experience has seen creators leaning heavily towards the Unity engine—including 11 out of the 12 demos we tried out at last week's major HTC Vive Pre VR event.

Epic Games, the creators of the popular Unreal Engine, want in on that action, and on Wednesday, they announced an ace up their sleeve: full, inside-of-VR support. The feature, which will receive its first public demo during March's Game Developers Conference, will allow any owner of a motion-tracked VR system (meaning, HTC Vive or Oculus Touch) to warp into their in-development 3D worlds and edit them using nothing more than those systems' handheld controllers.

Unreal Engine VR proof of concept

"As soon as we got our hands on the first Oculus, we were intrigued by the possibilities," Epic technical director Mike Fricker said in an interview with Ars Technica. "[Co-founder] Mark Rein came to us in 2013 with the first Oculus DK1 and asked about getting an editor in VR."

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