Descent-style "six degrees of freedom" tunnel shooters are undergoing a mini-renaissance. First, some of the Austin-based Star Citizen team jumped ship and started working on Descent: Underground, a multiplayer-focused prequel to the original game using the "Descent" name on license from Interplay. Next, UK indie studio Sigtrap Games announced Sublevel Zero, another Descent-like tunnel shooter—this one with blocky, retro-styled graphics and a focus on single-player.
We’ve played both, but as good as Descent: Underground and Sublevel Zero are shaping up to be, they’re missing something: the original development crew from Parallax Studios that worked on the original Descent and its sequels. We’ve been wondering since last year if Mike Kulas, Matt Toschlog, and the rest of the folks behind Descent were going to throw their virtual hats into the ring—and, as of this morning, they have. They’ve started a new company called Revival Productions LLC and launched a $300,000 crowdfunding campaign for a game called Overload.
Defending materials
The Overload Kickstarter, along with the game’s website, paints a pretty detailed picture of the kind of game Revival is developing. The game is not a sequel or prequel to Descent—Eric Peterson and Descendent Studios have the right to use the Descent name and are doing that with Descent: Underground—but is instead a new game in a new universe (Revival told Ars that its own attempts to license the Descent name from Interplay were unsuccessful). However, Overload will feature gameplay mechanisms that are undeniably Descent-y: zipping through underground mines in a small spacecraft, finding keys, opening secret doors, fragging robots, rescuing hostages, and finally blowing up a reactor and escaping the level before it collapses around your ears.
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