Tuesday, February 16

Report: If your PC’s not up to snuff, Street Fighter V will punish you

M. Bison laughs at your puny GTX 750 Ti. (credit: Capcom)

Ars' review of Street Fighter V, which launches on PlayStation 4 consoles and Windows PCs this Tuesday, was based entirely on our impressions of the console version of the game. We're certainly curious how the game will run on various PC processors, video cards, and installed drivers, and we imagine forums will light up as fans try installing the game on all matter of machine.

In the meantime, the motherboard mavens at Eurogamer's Digital Foundry column have confirmed at least one apparently consistent issue with the PC version: gameplay that is locked to the framerate.

Analysis of Street Fighter V's PC version, courtesy of Digital Foundry

The above video, which hasn't yet been met with an accompanying Eurogamer article, shows exactly what happens when PC gamers try to run SFV's single-player modes with the "paltry" GTX 750 Ti, which retails for a little over $100 and includes 2GB of VRAM. Instead of running the game at normal clock speed, an underpowered computer—or an adequate one pushed too far settings-wise—will display all frames of animation, no matter how long it takes your computer to render them. Thus, if your PC would normally run the game at a locked 30 frames a second, SFV's current build will instead force the game to run at half speed, and if you're not quite up to the full 60 frames-per-second standard, slowdown will appear whenever your system needs more than 16.6 milliseconds to draw any frames.

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