Thursday, February 18

There’s a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2

Everything about Plants Vs. Zombies: Garden Warfare 2 seems designed to get in the way of the thing it gets right: giant, instantly accessible team battling on the Internet. If you're looking for an enjoyable evolution of the Team Fortress formula, complete with diverse, complementary character classes and 22-minute battles across staggeringly large maps, this one's pretty danged good—and easily the most kid-friendly team-battling game of its kind.

But boy, do EA and Popcap seem to have it in for players in search of that content. GW2 does a lousy job inviting players into its universe, because it wallops them over the head with a sloppily curated single-player campaign, a confusing meta-structure, and a ridiculous focus on grinding for content unlocks. In short, everything good about the original 2014 game has gotten better, and everything bad about it has gotten worse.

Rambo-styled cobs of corn

GW2's core concept remains the same as the original—meaning the series barely resembles the popular, accessible tower-defense game it's named after. Instead of hovering over a garden and placing amped-up plants to defend against a variety of silly, undead fighters, you now take direct control of a single creature on either side of the conflict and engage in one of a few types of online, third-person-shooter battling. Each character comes with its own primary, unlimited-ammo weapon and three recharge-to-use, class-specific powers, ranging from rocket launchers to acrobatic maneuvers, bombs, healing powers, and more.

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