Monday, February 8

Unravel Review: Not a wasted stitch in sight

Unravel Creative Director Martin Sahlin described the game at its unveiling at last year’s E3 as a metaphor for what binds people together. Just minutes after starting the game, it’s obvious to see how that metaphor plays out, and it's fairly easy to guess where the game is headed. As for the reality within the game, however, not everything happens exactly as expected.

More than just colorful

A large part of the game's appeal is Yarny, the cloyingly named mascot that seems to have captured so many people’s imaginations. As his name and the game’s title imply, Yarny is composed entirely of yarn, and he trails a thin line of fabric behind him wherever he goes. While this apparently limits his powers of personal expression, it does offer a bevy of convenient platforming tricks.

Besides using his omnipresent lifeline to rappel up and down cliffs, Yarny can lasso, swing from, and anchor to specially marked locations and objects in each level. When Unravel is operating at its peak, these abilities tie together obviously and quickly. You swing from one branch to the next to reach a soiled tuna can, drag it back over a yarn bridge tied between two docks, then step over it to reach the next target of your trusty lasso. The majority of the game’s puzzles are in this simple mold, asking you to rely on your assortment of yarn-based traversal to get Yarny or other detritus from one location to another.

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