Friday, February 19

Vulkan benchmarks: A boost for AMD and Nvidia, but there’s work to be done

While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to be more widely adopted, thanks to support for Windows, Linux, and Android, and companies like Valve and Epic are firmly behind its development.

With Vulkan now at version 1.0 and drivers from Nvidia and AMD available, we can finally take a crack at answering the big questions: can Vulkan live up to all the low-level API hype? And will AMD see the same huge performance gains that it did in early DirectX 12 benchmarks?

But first, some caveats: The Talos Principle is technically the first game with Vulkan support, but it's in beta testing. The Talos Principle also isn't designed to take advantage of the CPU utilization and draw call improvements that are central to Vulkan, unlike Stardock's Ashes of the Singularity demo does with DX12. Furthermore, the new Vulkan drivers from AMD and Nvidia are also both still in beta.

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