Tuesday, February 2

XCOM 2 review: Best-in-class tactical battles with a new sense of style

The design on the new alien creatures is impressive.

Corporal Alessandra Cancellara is heading into a mission on the Skyranger when I notice her. Most of my squaddies are present, looking cool, as the music theoretically pumps both them and me up. But Alessandra, suited up in green with needles holding up her ash-colored bun, stands out. She’s practically dancing in her seat, a bundle of nervous energy and quick grins. I’d probably look like that heading into a massively tense battle zone, so it suddenly hits me: XCOM 2 has managed to find an emotional core.

The first of the rebooted XCOMs, 2012’s Enemy Unknown, was a fantastic strategy game. So was its expansion, Enemy Within. Yet if there was an immediate criticism to be made of both games, it was that they were stylistically... well, dull. The near-future X-Files-like alien invasion storyline only allowed for the most generic science fiction, and the game structure never felt fully committed beyond “well, this is how the 1994 X-COM did it.” In that light, XCOM 2 having a distinct sense of style is a tremendously positive sign.

That sense of style manages to weave itself through the entire game, making XCOM 2 a notable improvement over its predecessor at nearly every conceptual level—but the game does miss the opportunity to make structural improvements.

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