Sunday, March 20

At GDC, a show floor littered with VR and PR gimmicks


In the midst of all the technical talks and indie game demos at the Game Developers Conference, you'll find the show floor, a place where serious companies try to grab your attention in decidedly non-serious ways. Every year as the GDC winds down, we like to make a circuit of the show floor to see what new techniques middleware companies are using to grab show-goer attention. This year's show floor, in the cavernous Moscone Center in San Francisco, did not disappoint.

A number of companies tried their best to latch on to the emerging virtual reality trend with new controllers and accessories. These aren't the well-funded, big-name head-mounted displays from the likes of Valve or Oculus, but often gimmicky prototypes trying to add a novel twist to the way you interact in virtual reality.

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