Tuesday, March 29

Behind the scenes with DiRT Rally’s punishingly realistic road physics

(credit: Codemasters)

Formula 1 might be known as the pinnacle of motorsport, but surely the most challenging discipline in racing has to be rallying. Now, in the form of Codemaster's DiRT Rally—available now for the PC on Steam Early Access and arriving on the PS4 and Xbox One on April 5th—there's a video game that finally does justice to this sport. More of a simulation than anything that's come before, DiRT Rally may just be one of the hardest racing games we've ever played. It's also one of the very best.

For the uninitiated, rallies are point-to-point races run against the clock. They're run on "stages"—public roads or tracks closed for the occasion, one car after another in series. Each car has a driver and co-driver. Before the event, they will prepare pace notes—a shorthand list of the route with information about the various corners and hazards—and during each stage, the co-driver handles the navigation duties, calling out that information for the driver.

Those of us who race on purpose-built racetracks quickly memorize the layout, safe in the knowledge that the same corner will be in the same place lap after lap. Rally drivers? Not so much. Not only do they have to race across stages that can be tens of miles long, they do so on dirt or gravel roads where the amount of grip varies from corner to corner. Oh, and they have to run in all weather. Rain, of course, but also snow and ice, depending on the event. As we say—challenging stuff!

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