Tuesday, March 1

Quantum Break’s time-bending gameplay gets caught in the uncanny valley

SAN FRANCISCO—Nearly 15 years ago, Remedy Entertainment released the hard-boiled action classic Max Payne to PC gamers, a game that received endless kudos for both its stress on story and its bullet-time action twists. After that, however, Remedy didn't do so much. Max Payne 2 came and went two years later, followed by a grueling wait for Alan Wake, whose take on horror was remarkably narrative-heavy (and, consequently, not so active).

The studio's next franchise, Quantum Break, has been hidden remarkably well since its 2013 reveal as an Xbox One game—meaning, it hasn't had an iota of its gameplay spoiled up until today, a mere five weeks ahead of its retail launch. Microsoft and Remedy made up for this information-starving by granting a pool of critics unfettered access to the game's first three hours at a San Francisco press event last week, which was enough time to make clear that this is definitely another Remedy-like game. Quantum Break focuses heavily on narrative while giving players some very noticeable, time-shifting twists to work with during battle scenes.

But while the game's hero has some flashy, cool-looking powers to play with, Quantum Break's stress on narrative elements already stood out as the bigger deal in this action-adventure game—mostly for worse.

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