Friday, April 29

John Romero Kickstarter put on “hold” until playable demo is complete

We'll have to wait until the demo's complete to see how these Blackroom weapons will work in John Romero's next video game. (credit: John Romero)

John Romero announced his return to video game development on Monday in the form of a Kickstarter project, but he and another ex-id Software veteran, Adrian Carmack, apparently agreed with Ars' initial assessment of their crowdfunding campaign. The duo has now put its money request on hold, declaring that they will return once they can put a playable demo into the hands of their fans.

"The team is at work on a demo which demonstrates the kind of gameplay, look, and innovative, cool features that make Blackroom truly unique," Romero announced in a "backer-only" update post. "Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready."

Blackroom's Monday announcement came with little more than big promises of a return to "classic" first-person shooter gameplay, a few snippets of concept art, and the confirmation of a single additional staffer in the form of a "metal composer." Instead of putting any money where his mouth is, Romero instead teased fans with a pair of remade levels (1, 2) from the original version of Doom—as in, downloadable WAD files you could inject into the original executable. Those throwback levels were admittedly very good, but they failed to illustrate new mechanics or systems to expect in a new game.

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