Quantum Break is a triumph in sci-fi gaming. Humanity, mystery, and scientific wizardry round out the plot’s best beats, and a jaw-dropping visual engine powers a few truly iconic sequences—ones that may even be cited for the next few years of the “games as cinema” conversation.
Quantum Break is also a mess. There’s not a ton of game to be found here, and it doesn’t take long to figure out why that’s the case. Worse, the developers’ focus on player choice and live-action TV segments offers way too little payoff—and threatens to derail new players before they can sink their teeth into the game’s best bits.
Only in a game like Quantum Break does that type of duality make sense. This is a universe where timelines criss-cross and where player decisions can create plot schisms. The Quantum Break we finally got, after years of teases and delays, floats in a time-frozen world where its two sides stare menacingly at each other: overblown corporate slop on one side of the time divide, and a big universe with a big heart on the other.
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