Friday, April 29

Ratchet and Clank film review: Straight to video game

While video games have been mined as fodder for films many, many times over the past few decades, only a few widely distributed films have gone the all-CGI route. Perhaps that's because 2001's Final Fantasy: The Spirits Within left such a bad taste in filmgoers' mouths, but visually, things have changed in 15 years—both for all-CGI films and for video games.

Current game systems are pumping out film-caliber visuals these days, a fact that the team behind Ratchet and Clank surely must have considered before developing the first feature-length film under the PlayStation Originals brand. You may have expected that effort to lead with a more popular Sony series, like a film about God of War or Uncharted, but Ratchet and Clank does have an edge on those: a bubbly, cartoony style that better suits full-length CGI treatment, as opposed to taking a possible dive down the uncanny valley with those other games' human characters. In good news, Gramercy Pictures avoids such pitfalls with a movie that looks like its game (and there's an affiliated game that looks like the movie).

As with any gaming-related film, however, I went into the film's preview screening wondering who exactly Ratchet and Clank is targeted at. Gamers? Families? CGI junkies? After the 94-minute runtime, however, I still didn't have an answer.

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