Monday, April 18

Ratchet and Clank review: A rollicking return run around the galaxy

Boss fights are a scarce but fun diversion from fodder foes.

If I had to pick my PlayStation 2-era mascot of choice, Ratchet and Clank would top the list. Developer Insomniac's conscious blend of 3D platforming and third-person shooter spoke to me a whole lot more than Sly Cooper's sticky thievery and Jak and Daxter's “GTA Jr.” antics, especially in the series' many, many sequels.

A dozen or so games later, fuzzy hero Ratchet and defected death machine Clank are still here. Not just that; they've come out the other side of popular culture and made it to full-on reboot territory. In fact, now we have Ratchet and Clank, a game based on the upcoming film Ratchet and Clank. Both are loosely tied into the events of Ratchet and Clank, that original PlayStation 2 game where the duo debuted.

Remember when?

Ratchet and Clank (the new one) is anything but loose. Besides a frame narrative provided by the pair’s frenemy Captain Qwark, the introduction to this latest installment is a beat-by-beat remake of the source material. Mechanic meets robot, the pair become friends, and they set off to warn the galaxy of impending danger. Adventures and hijinks ensue, with ludicrous weapons and gadgets at their heart.

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