Tuesday, June 14

Ars spends two hours driving and battling through Final Fantasy XV

SANTA MONICA, Calif.—Your history and experience with video games may very well be defined by the acronyms you hold near and dear. All-caps letter slams like WASD, LFG, GLHF, QTE, and HPB represent a lot for certain gaming genres or eras (and probably read like gobbledygook to outsiders), but in the console gaming space, one acronym may very well count as the longest-lasting of them all: ATB.

That stands for the Active-Time Battle system from Final Fantasy, which debuted in its fifth game and has remained a constant in a series that otherwise revels in full memory-slate wipes with its every sequel. Sure, the games share constants like Chocobos, mechanics named Cid, and elemental magic mixed with giant-monster summons, but the RPG series is probably best known for, and identified by, its meter-charging twist on turn-based combat.

The upcoming release of Final Fantasy XV is interesting in a lot of ways, from its enormity to its car-cruising "band of bros" premise. But after being given full room to roam in the game's entire first chapter, the largest takeaway by far is its battle-system shift. Forget the teases and dances with real-time active combat in games like FFXIII; Square Enix has finally, truly pushed its golden child into the real-time combat realm.

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