Wednesday, June 15

Buying up virtual reality exclusives isn’t a bad thing, Oculus argues

This is Lucky's Tale running on the HTC Vive. It's a scene Oculus never wants you to see.

As PC-based virtual reality gets off the ground, Oculus has come under fire from some corners of the community for saddling certain Oculus Rift games with exclusivity deals, barring them from working on competing headsets like the HTC Vive. Detractors argue this unfairly limits the market for competing VR hardware and goes against the ethos of interoperable accessories and controllers that's traditionally been key to the PC hardware market.

Speaking to Ars at E3 this week, though, Oculus executives defended their continuing efforts to secure exclusives for the Rift, and the technological measures meant to stop exclusivity-breaking workarounds like Revive.

The thrust of Oculus' argument for headset-exclusive software is that these exclusives are games that wouldn't exist (or wouldn't exist in quite as polished a form) if not for Oculus' often substantial funding investment. "The developer normally wouldn't be able to go and make these titles as big and immersive and deep as we enable them to do," Oculus CEO Brendan Iribe told Ars.

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