I Am Setsuna is all about nostalgia. Sure, it doesn't rehash a familiar franchise, or dig up a cast of long forgotten characters, but it does serve up a mixture of PlayStation-era graphics and storytelling that harks back to the classic '90s RPGs that came to the West from Japan. The result, from the few of hours I've played, is a game that feels reassuringly familiar without being gratuitously mercantile in the process.
The story begins grimly, taking a more adult approach than is typical of the genre. You play as Endir, a warrior born into a tribe that pays its way through the world by offering mercenary services to whomever needs them. Following Endir's impressive feat of heroism in saving a girl from a monster (a sequence that acts as tutorial for the turn-based combat system), he is commissioned to kill another girl, Setsuna, who is about to turn 18.
Without straying too far into spoiler territory, it turns out Endir's mission is part of a series of regular sacrifices that are made to prevent monster attacks on settlements. Those attacks have been becoming more frequent, leading to more sacrifices. Before you can kill Setsuna, which Endir is more than ready to do given his sell-sword lineage, you're stopped by a small group seeking to end the cycle of teen killings. After some negotiation Endir becomes a reluctant member of the group.
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