Mirror’s Edge figured out this problem with a clever system of environmental cues that gave back some of the preternatural knowledge taken away by the perspective. Objects highlighted in bright red against the game’s stark white backgrounds showed you precisely where you should plan to jump, grab, or slide safely without having to worry about what you can’t see beyond the horizon. Combined with a set of fast, smooth parkour moves, protagonist Faith felt like an unstoppable super-powered force, cutting swiftly and precisely through dangerous environments mere mortals couldn’t tread.
Mirror’s Edge Catalyst doubles down on this “Runner’s Vision” conceit, adding a paint-like red line that darts in front of your vision to show you exactly where to wall run, ledge grab, or spring jump. Sometimes, the game goes so far as to show an outline of a person doing the precise parkour move you need to move on. It’s subtle enough to not be annoying but clear enough to stand out among the game’s gleaming, techno-utopian environments.
At its best, Catalyst’s version of Runner’s Vision gives you that same feeling of being a superpowered badass that can’t be stopped by walls, fences, or even towering changes of elevation. Following that red line quickly becomes second nature, giving a sense of effortless flow and seeming mastery that’s rare when traversing first-person environments.
No comments:
Post a Comment