LOS ANGELES—We first tried Oculus' hand-tracking Touch controller at E3 2015. At this year's show, we had another chance to use the company's crucial new control solution before its planned release later this year (We're hearing a possible November date through the grapevine but nothing reliable enough to be certain).
Overall, the latest prototype feels pretty similar to the controllers we first tried at last year's E3, but a few small refinements make it feel closer to a retail product. The triggers are especially easy to push now, requiring a very light touch compared to the thick, springy resistance on something like the HTC Vive's triggers. The thumbsticks seem improved with additional resistance and a rubberized grip.
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