Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage right here—and let us know what you think.
Richard Garfield, the mad genius behind complex games like Magic: The Gathering and Netrunner, has seen renewed success in the last few years with family-oriented titles like the terrific monster-fest King of Tokyo and its sequel, King of New York. So it's perhaps not surprising that Garfield has gotten even lighter and more chaotic with his new board game, Greedy, Greedy Goblins, which ditches turns altogether.
You, as one of the titular goblins, are encouraged to delve deeply into the eight mines open at the start of every round. Gameplay is simple enough: pick a tile from the pool in the center of the table and place it facedown on any one of the mines. Then pick up another tile and repeat. Meanwhile, everyone else at the table does the same simultaneously (and as quickly or slowly as they like), so mines steadily fill with hidden monsters, treasures, and explosives. When you wish to claim a mine, simply play one of your three goblin tokens on it; no one can add any further tiles. Once all mines are claimed, the tiles get flipped over and their effects are applied to whoever owns that mine. Gain enough gold coins across multiple rounds and you win.
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