Friday, June 17

The next Legend of Zelda is a Breath of fresh air

Sam and Kyle butt heads over Zelda's new direction. (video link)

LOS ANGELES—30 minutes with the newest Legend of Zelda game is enough to prove out what a dumb idea it is to play a game like this for only 30 minutes—especially one as huge, ambitious, and convention-busting as Breath of the Wild. Nintendo's 2017 title, slated to launch on both the Wii U and the unreleased Nintendo NX system, pushes the boundaries of what people should expect in a "Zelda" video game—or even what it means to be a "Zelda" game.

Before Ars' closed-door session at a private Nintendo booth, we'd all gotten a chance to watch the extensive preview footage that Nintendo had published during this year's E3. Watching video of a game never has the same impact as playing a game, and after putting in some controller time we've come to realize that Breath blows up a lot of Zelda series archetypes. Our demo was split into two portions: a 15-minute "sandbox" session in the middle of the game's opening zone (which we started with more armor and weapons) and a 20-minute shot at the retail game's cold open.

Read 7 remaining paragraphs | Comments

No comments:

Post a Comment