Sam and Kyle butt heads over Zelda's new direction. (video link)
LOS ANGELES—30 minutes with the newest Legend of Zelda game is enough to prove out what a dumb idea it is to play a game like this for only 30 minutes—especially one as huge, ambitious, and convention-busting as Breath of the Wild. Nintendo's 2017 title, slated to launch on both the Wii U and the unreleased Nintendo NX system, pushes the boundaries of what people should expect in a "Zelda" video game—or even what it means to be a "Zelda" game.
Before Ars' closed-door session at a private Nintendo booth, we'd all gotten a chance to watch the extensive preview footage that Nintendo had published during this year's E3. Watching video of a game never has the same impact as playing a game, and after putting in some controller time we've come to realize that Breath blows up a lot of Zelda series archetypes. Our demo was split into two portions: a 15-minute "sandbox" session in the middle of the game's opening zone (which we started with more armor and weapons) and a 20-minute shot at the retail game's cold open.
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